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Name:  Vector Space Armada

Author:  DDtMM

Submitted by:  DDtMM

Date added:  Jun 14, 2009

Category:  Shooter

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Description:
The vein of classic arcade greats like Asteroids and Defender, Vector Space: Armada leads you through six levels of action-packed excitement, as your team of galactic defenders battle an armada of unknown assailants.

Instructions:
A = Left Engine D = Right Engine W = Thrust Space = Weapon 1 E = Weapon 2 Mouse = Controls turrents

Rating: 1 star rating 2 star rating 3 star rating 4 star rating 5 star rating (Click on stars to rate)
31 ratings / 2.6 avg
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Achievements and events for this game:
Mashooo contests Galaxy Showdown earn 60.00 Mdollars
Join the team of elite galactic space fighters in their quest to make the galaxy a safer place. The player who finishes all levels with the combined best score wins the contest. Contest ends January 12, 2010. First place gets 60.00 Md’s, second place gets 30.00 Md’s and third place gets 15.00 Md’s.
Mashooo achievements Freedom High Score earn 2.00 Mdollars
Freedom High Score
Mashooo achievements Last Defense High Score earn 2.00 Mdollars
Last Defense High Score
Mashooo achievements Turning Tail High Score earn 2.00 Mdollars
Turning Tail High Score
Mashooo achievements Ambush the Ambush High Score earn 2.00 Mdollars
Ambush the Ambush High Score
Mashooo achievements First Encounter High Score earn 2.00 Mdollars
First Encounter High Score
Mashooo achievements Flight Training High Score earn 2.00 Mdollars
Flight Training High Score
Comments: Add comment...
sunnex said on February 4, 2010 :
This is clearly one of the most polished Silverlight games I have come across so far, excellent work!!!

What really won me over was the cinematic zooming in on objectives at the start of missions, and how the side thrusters go off when you rotate your ship, little touches like that are what really stand out. The music is excellent too, reminds me of Battlestar Galactica :D

Might I ask how much time you spent making it approximately?
limegreencoolaid said on June 18, 2009 :
DDtMM, the version on your site that has mouse control is great. I find it much easier to steer the ship. I would love to see more rapid fire and more enemies to shoot. Good job!
DDtMM said on June 23, 2009 :
Thanks SG. I hate, hate, hate doing graphics! Even little ships made out of lines is a giant soul crushing experience for me.
Silverlight Girl said on June 18, 2009 :
Wow, very impressive. And you say you're not a graphic designer?
The zoom in and zoom out during the whole action, the effects that make us feel like we are indeed in outer space are key elements of the experience of VSA.

I don't know if it's the estrogen or the fact that my poles are inverted (I'm not sure what that means) but I suck at it and I feel like Beyonce: I wish I were a boy, just to be able to play your game better. The men I know who have played this game have no problem going way further than I can.

Still, I find it terrific.
sol1313 said on June 16, 2009 :
Very cool game! Love the old school graphics. Good luck!
byronsingh said on June 15, 2009 :
Great music and great vector graphics and great game play. Why would anybody not vote 5 stars for this game? Why?
DDtMM said on June 15, 2009 :
Holy crap limegreen! I never thought about using the mouse, but that seems like a really good idea. The only problem is that in later levels you need to use the mouse to control turrents, but the only ship that uses turrents is really easy to control with keyboard (rather large).

It's actually killing me a bit, because I already have the code to do that. Oh well, expect to see that feature in a week.

Thanks.
limegreencoolaid said on June 15, 2009 :
I like the concept of this game. A simple space shooter with missions as opposed to increasing waves of enemies. I also really like the camera work and "Battlestar Galactica" type sound track. Another great thing is that the universe is endless and the ship is not confined to one sector of the screen. I am not an avid gamer and I had a really hard time controlling the ship. Even after I changed my controls options (great feature by the way) I still had a tough time steering the ship where I wanted it to go. Perhaps having the ship follow the mouse would be easier? Also, it seems, at least for the first two levels, that there needs to be more enemies. I had a tough time finding the ships I needed to shoot. This game has a lot of potential. I recommend getting more feedback and keep improving on it!
DDtMM said on June 15, 2009 :
I'd really appreciate any comments, positive or negative. Have fun, and PM me if you're interesting in creating some levels.
  Add comment...

3
3 min. shooting 01 alpha
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