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Useful resources for game developers and designers


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All resources tagged "Articles":
1
Creating a Hidden Object Game in Silverlight 3
   Added on  November 10, 2009  in category  Development  by  APIJunkie  

Mark Tucker created a series of articles where he shows how to create a hidden object game using Silverlight 3, behaviors, actions, and triggers.

Tags:   How to  Expression Blend  Code  Articles
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0
Research shows casual games relieve stress
   Added on  April 13, 2009  in category  Development  by  Silverlight Girl  

This one is to make game developers feel even better about themselves. This study proves that playing casual games can help improve psychological and mental aspects of health. I don't believe they mean ANY casual game though..

Tags:   Articles
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2
Game Idea Generator
   Added on  March 28, 2009  in category  Development  by  APIJunkie  

A cool tool idea from EnvyGames that generates game ideas. There are also some nice points on the difference between casual web games and the multi million dollar game studio projects.

Tags:   Tips and Tricks  Articles
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2
Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games
   Added on  February 7, 2009  in category  Development  by  APIJunkie  

Nikola Mihaylov from Microsoft wrote a comprehensive document about Silverlight game development using his popular shock game as a reference. He is releasing the code to the game as well. The document discusses the basics of online game development in Silverlight and uses shock source code as an example.

Tags:   C-Sharp  Code  Articles
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0
Developing a Casual Game with Siverlight 2 – Part III
   Added on  January 21, 2009  in category  Development  by  APIJunkie  

Part 3 in a Silverlight game development series of articles by Joel Neubeck exploring the process of designing and building a casual online game in Silverlight 2.

Tags:   C-Sharp  Tutorials  Code  Articles
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3
Principles of Virtual Sensation
   Added on  December 29, 2008  in category  Design  by  APIJunkie  

What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. This paper explores the underlying principles that govern the “feel” of controlling something in a game.

Tags:   Discussions  Articles
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