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Research shows casual games relieve stress
    Added on 
April 13, 2009 
in category 
Development 
by 
Silverlight Girl
This one is to make game developers feel even better about themselves. This study proves that playing casual games can help improve psychological and mental aspects of health. I don't believe they mean ANY casual game though..
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Game Idea Generator
    Added on 
March 28, 2009 
in category 
Development 
by 
APIJunkie
A cool tool idea from EnvyGames that generates game ideas. There are also some nice points on the difference between casual web games and the multi million dollar game studio projects.
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  Tips and Tricks  Articles
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Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games
    Added on 
February 7, 2009 
in category 
Development 
by 
APIJunkie
Nikola Mihaylov from Microsoft wrote a comprehensive document about Silverlight game development using his popular shock game as a reference. He is releasing the code to the game as well. The document discusses the basics of online game development in Silverlight and uses shock source code as an example.
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  C-Sharp  Code  Articles
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Principles of Virtual Sensation
    Added on 
December 29, 2008 
in category 
Design 
by 
APIJunkie
What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. This paper explores the underlying principles that govern the “feel” of controlling something in a game.
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