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All resources tagged "Discussions":
0
Comparison of various Silverlight game loop types and their effect on game performance
   Added on  August 28, 2009  in category  Development  by  APIJunkie  

A very nice comparison of various game loop types (Timer, Thread, Storyboard, Composition Target Rendering etc.) and strategies by Nikola. This article shows the strengths and weakness of each game render loop type using a demo to visualize and test the different approaches.

Tags:   Tips and Tricks  Animation  Discussions
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0
Using Grid or Canvas as sprite containter
   Added on  March 4, 2009  in category  Development  by  APIJunkie  

Mads Laumann discusses and tests the performance aspect of using sprites on canvas or on a grid.

Tags:   Discussions
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0
Silverlight gaming is about to explode!
   Added on  March 2, 2009  in category  Development  by  Silverlight Girl  

Adam kinney explain why he believes the Silverlight games industry foresees a big future. Good collection of links.

Tags:   Discussions
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3
Principles of Virtual Sensation
   Added on  December 29, 2008  in category  Design  by  APIJunkie  

What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. This paper explores the underlying principles that govern the “feel” of controlling something in a game.

Tags:   Discussions  Articles
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