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All resources tagged "Discussions":
0
Comparison of various Silverlight game loop types and their effect on game performance
   
Added on 
August 28, 2009
 
in category 
Development
 
by 
APIJunkie
A very nice comparison of various game loop types (Timer, Thread, Storyboard, Composition Target Rendering etc.) and strategies by Nikola. This article shows the strengths and weakness of each game render loop type using a demo to visualize and test the different approaches.
Tags:
  
Tips and Tricks
  
Animation
  
Discussions
0
Using Grid or Canvas as sprite containter
   
Added on 
March 4, 2009
 
in category 
Development
 
by 
APIJunkie
Mads Laumann discusses and tests the performance aspect of using sprites on canvas or on a grid.
Tags:
  
Discussions
0
Silverlight gaming is about to explode!
   
Added on 
March 2, 2009
 
in category 
Development
 
by 
Silverlight Girl
Adam kinney explain why he believes the Silverlight games industry foresees a big future. Good collection of links.
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Discussions
3
Principles of Virtual Sensation
   
Added on 
December 29, 2008
 
in category 
Design
 
by 
APIJunkie
What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. This paper explores the underlying principles that govern the “feel” of controlling something in a game.
Tags:
  
Discussions
  
Articles