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New Silverlight high score service and general in-game event Service for Silverlight Games (3XH) Options · View
Posted: Thursday, October 01, 2009 2:44:15 PM

Rank: Advanced Member
Groups: Administration

Joined: 10/24/2008
Posts: 48
Points: 135
Location: @work
Game developers know how time consuming and distracting it can be to build and manage a good high score system. Furthermore each developer basically reinvents the wheel every time he creates his own custom high score system. Most developers we talked to wished they could have a readymade system that would take the burden of their hands and give them more time to concentrate on the actual games they are working on.

During the past couple of months we were busy designing and building a new high score system and general game event system for Silverlight Games.

The system offers several advantages to Silverlight game developers:

1. Readymade Silverlight high score control easily pluggable in any Silverlight game.
2. Requires only a couple of lines of code in order to integrate into an existing Silverlight game.
3. Built in login/registration and community support.
4. Multiple login providers (we currently support: OpenId, Facebook, Google, AOL, Yahoo and Mashooo).
5. Built in Data Encryption and anti hacking features.
6. New game registration and setup requires only a couple of minutes (Configured through a developer interface).
7. Each game can have multiple high score and other game event types (Configured through a developer interface).
8. Optional user defined data object can be sent along with any event (example: along with the high score you can send other game statistics related to score).
9. Optional Low level API for advanced integration (for developers who want to use their own High score controls/integration on top of our system).
10. User information (access to information about the user who is playing the game).

Future plans:

1. Adding more login providers (the aim is to cover as many internet users as possible).
2. More social web and community features.
3. More site integration and user options.
4. More anti hacking features.

Current status:

The system is currently in early adopter beta stage.
To see a demo of the system you can checkout our bumble beegger game. We integrated the new high score system into the game in under 10 min.

In the next couple of days we will be sending invites to developers to join the early adoption program. If you currently have a Silverlight game hosted on Mashooo and wish to participate in the program email us at -> EarlyAdopter [at]

As always we would love to get feedback from the Mashooo/Silverlight community. Let us know if there are any other features you wish us to integrate into the system.

Last but not least we would like to give special thanks to all the people who contributed their suggestions and ideas especially Jeff Weber from Farseer Games and DDtMM (

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